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Unsurmountable or insurmountable
Unsurmountable or insurmountable












  1. UNSURMOUNTABLE OR INSURMOUNTABLE FULL
  2. UNSURMOUNTABLE OR INSURMOUNTABLE PLUS

Keep track of how many cards you can use before you end up throwing the game. If you use more than 7, you’re not going to be able to build a complete mountain and you’ll essentially immediately lose the game (or, if not immediately, eventually). That all said, your mountain needs to be 10 cards, and you have 17 available to you.Keep an eye on what’s available to you for the harder difficulties, you’ll need to leverage a few of them if you want to pull off a win. Card abilities let you swap cards between Base Camp and the Mountain, swap cards on the Mountain, and even refresh the Base Camp or play extra cards. Don’t be afraid to use card abilities! There are a lot of them, and provided they’re not the First Card, you can use them for various effects.The Mountain is always height 4, but I assume expansions might allow that to change and they’re futureproofing. You only have to count climbers on (or next to) your path. Level 5: The path to the peak must have fewer climbers on it than the height of the Mountain.You lose, again, if there’s more than one of a feature on a slope when the game ends. The left and right slopes are considered different. Level 4: Each card feature can also only appear once on each outer slope of your Mountain.You lose if there’s more than one of a feature in any row when the game ends. Level 3: Each card feature (Forests / Camps / Lakes / Caves / Yeti) can only appear once per row of your Mountain.This can still be modified by card effects. Level 2: Start with a four-card Base Camp, instead of five.Build a 10-card mountain, have a path connecting the bottom of the bottom row to the middle or top of the top card.

unsurmountable or insurmountable

They’re additive, meaning everything at Level 2 applies at Levels 3 / 4 / 5, as well. The game has a few difficulty levels that you can try. Should you complete the path, you win the game! Otherwise, if you run out of cards ( do not reshuffle the discard pile when the deck runs out you just don’t get any more cards), the game ends and you lose! Difficulty Levels Either way, at the end of your turn draw another card, add it to the right of your Base Camp, and slide all cards to the left until you have a contiguous row of five cards. The cards have various abilities that can help or hurt you. If you don’t want to play a card, you can either use the Rescue Helicopter card once per game to place the First Card (the leftmost card of your Base Camp row) on the bottom of the deck or you can use one of the other four (maybe more or fewer, depending on card effects) cards in your Base Camp’s effects by discarding it and activating its ability. It doesn’t have to run through the top edge of the top card (it can go off the left or right side), but it has to start at the bottom edge of the bottom card. Your goal? Add 10 cards to the play area, creating a four-card mountain with a path running from the bottom of the mountain to the top. If you want to place it above the bottom row, the card must sit on top of two other cards (in the middle), creating a mountain. It can be placed in the bottom row of four such that it’s the first card in that row or adjacent to another card (creating cut-off / dead end paths is totally fine). So the core game loop is pretty much this: on your turn, you’re going to take the leftmost card from the Base Camp row and add it to the mountain. Set aside the Rescue Helicopter card, and shuffle the remaining cards:ĭeal five cards face-up to form the Base Camp, and you should be ready to start! Gameplay Will you be able to reach the summit? Contents This solo game’s looking out for you, even if it gets a bit tough. There are cabins and stopping points all over the mountain, and a rescue helicopter in case things get dicey. Thankfully, it’s a tough climb but not an aggressive one. You see the mountain, you want to climb it. In Unsurmountable, you’ve resolved to do just that. I find Button Shy games somewhat easier to review, anyways, since they’re a bit limited in component scope, and that’s a bit relaxing from time to time.

UNSURMOUNTABLE OR INSURMOUNTABLE PLUS

That plus the Hanamikoji mini expansions eats a lot of the Available Review Space, but I think that’s fine, to be honest? It helps me get a bit ahead of the writing curve. Yeah, by now it’s become a bit of a thing, but we’re going through some Button Shy games for the near future.

unsurmountable or insurmountable unsurmountable or insurmountable

UNSURMOUNTABLE OR INSURMOUNTABLE FULL

Full disclosure: A review copy of Unsurmountable was provided by Button Shy.














Unsurmountable or insurmountable